Entry Requirements and Weighting

Prerequisites: N/A
Corequisites: N/A
Credit Points: 15 Credit Points
Level: Year 1, Core
Workload: Timetabled hours/week: 4 (Lecture = 2 hours, Tute/Lab = 2 hours)
  Personal study hours per week: 5 hours

Brief Description

This is a second trimester core unit out of a total of 24 units in the Bachelor of Networking (BNet) and Bachelor of Engineering Technology (Telecommunications) BEngTech(Tel). This unit addresses the BNet and BEngTech(Tel) course learning outcomes and complements other courses in a related field by developing students’ knowledge and skills in networks. For further course information refer to: http://www.mit.edu.au/study-with-us/programs/bachelor-networking and http://www.mit.edu.au/study-with-us/programs/bachelor-engineering-technology-telecommunications

This unit introduces students to the fundamental techniques involved in programming using object oriented approach. Students are introduced to basics of the object oriented design and concepts, object oriented techniques for reuse and support in development of complex software.

Specifically unit covers classes, objects, data encapsulation techniques and inheritance. This unit also gives students an opportunity to learn different roles and responsibilities for becoming a class user and class designer.

The topics covered in Programming for Networking are:

  • Introduction to classes and objects.
  • Data types
  • Operators
  • Control structures: sequence, repetition and selection
  • Application development environment
  • Application programming interface (API)
  • Introduction to inheritance. Inheritance hierarchy
  • Application design and testing

Learning Outcomes

On successful completion of this unit students should be able to:

  1. describe the fundamental principles of object-oriented programming
  2. interpret user needs when given in simple program specifications
  3. design a simple class using UML notation
  4. create a simple application based on UML design by using an incremental development process, including coding, debugging, and testing
  5. apply basic control structures – sequence, repetition and selection – to program development
  6. produce simple interactive applications
  7. apply concepts of inheritance during application development

Graduate Attributes

MIT is committed to ensure the course is current, practical and relevant so that graduates are ‘work ready’ and equipped for life-long learning. In order to accomplish this, the MIT Graduate Attributes identify the required knowledge, skills and attributes that prepare students for the industry. The level to which Graduate Attributes covered in this unit are as follows:

Ability to communicate Independent and Lifelong Learning Ethics Analytical and Problem Solving Cultural and Global Awareness Team work Specialist knowledge of a field of study
             

Levels of Attainment:

Colour coding    

Extent covered

                                The attribute is covered by theory and practice, and addressed by assessed activities in which students always play an active role, e.g. workshops, lab submissions, assignments, demonstrations, tests, examinations.
  The attribute is covered by theory or practice, and addressed by assessed activities in which students mostly play an active role, e.g. workshops, lab submissions, assignments, interpreting documents, tests, examinations.
  The attribute is discussed in theory or practice; it is addressed by assessed activities in which the students may play an active role, e.g. lectures and discussions, reading, interpretation, workshops, presentations.
  The attribute is presented as a side issue in theory or practice; it is not specifically assessed, but it is addressed by activities such as lectures or tutorials
  The attribute is not considered, there is no theory or practice or activities associated with this attribute.